The app Tiny Games has hundreds of spontantious games for you to play literally anywhere. We talked to Margaret Robertson about the most inappropriate places to play silly games, and why that might not be as bad as you think.
In the second part of our conversation, the Tomb Raider penner walks us through the treacherous jungle of gender politics, reflects on whether we're ready for "braver" characters, and postulates on Lara Croft's other selves.
Thatgamecompany founder Jenova Chen has moved millions through his vision of games with feeling and popular titles like Flower and Journey. But as he embarks on a new adventure as a solely independent creator, can he continue to make the novel titles that earned his studio fame? We talk to Chen about the brave new world and why he wants to build the next Disneyland for games.
Robin Arnott's soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.
Is the new console a stopgap in Nintendo's grand plans for a holographic game system? Who wants a Nintendo social network? Why is Mario in timeout? And much more.